During gameplay, there are 4 key areas. The top of the screen is reserved for instructions, the skip button, and the home button. The skip button allows children to skip the current question and should be reserved for only when a problem is too challenging or the student is guessing at the question. Skipping, like answering incorrectly, indicates to the algorithms to provide fundamental concepts that would lead to the current activity.
On the right-hand side, is the answer area. We also place objects to be drug into the game area in this area. The game area allows children to manipulate objects, highlight, or arrange in any manner they see fit. For questions that require the line or areas, the main gameplay area can become the area where students are inputting the answers.
On the left-hand side, a list of the active subjects is provided. The gameplay, by default, chooses questions from the subjects at random based on the student’s detected level in each subject. You will notice the yellow highlight indicates the subject that the current question is from.
If a student clicks on one of the active subjects, the background will highlight. This allows the student to control the subject that the next question comes from. When the background is highlighted, it indicates that the next question will come from that particular subject.